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Submitted on
September 17, 2011
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220 KB


734 (1 today)
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Deus Ex Mobile WIP by CaptainPixel Deus Ex Mobile WIP by CaptainPixel
I really liked the Art Direction in Deus Ex: Human Revolution. This is just me playing around trying to emulate that style at a mobile resolution.

This is a screen grab from the 3DS Max viewport. It shows about half of the scene. Not counting the character it's about 2.7k triangles right now. The character adds another 760 triangles.

Software Used:
3DS Max 2012
Photoshop CS5
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Zireael07 Feb 11, 2014  Hobbyist Writer
This is amazing!
Atis1 Jun 27, 2013  Hobbyist
Its better than Deus Ex: The Fall
OpenGL Oct 26, 2011  Hobbyist Digital Artist
really nice... able to post wireframe?
CaptainPixel Nov 26, 2011  Professional Digital Artist
Sorry it took so long, but yeah. See here: [link]
Rush-the-chosen-one Oct 1, 2011  Hobbyist General Artist
^^nice concept!
CaptainPixel Oct 1, 2011  Professional Digital Artist
Thanks. :)
I don't have a fast enougn smartphone, don't need it and generally don't like anything on the small screen....but this is amazing! :D I would definitely give it a know...if I had the right hardware...and interest. ^^
CaptainPixel Sep 18, 2011  Professional Digital Artist
Thanks. I was originally thinking of putting this in a first person perspective like the real game but at a mobile resolution I think this top down 3rd person perspective is a bit easier to work with. Though Dead Space for iOS and a couple of the Gameloft games have pulled off the first person and over the shoulder perspectives pretty well. I might experiment a little when this is closer to finished.
Just out of curiosity: Exactly how far are you planning on going with this? Is it just a concept, or do you really intent to make a mobile game?
CaptainPixel Sep 19, 2011  Professional Digital Artist
It's just a concept. More for practice then anything.

I'm just going to finish up this one floor of offices and maybe add a stairway. I'll probably light it properly (right now it's just using colors baked at a vertex level) and take some screen shots of it using a DirectX Shader in the Max viewport.

If I'm feeling ambitious I might put it into Unity3D just to show off the models and texture.

Making a mobile game out of it would violate Edios and Square Enix's IP. This is more "Fan Art" and a proof of concept. Though I'd be happy to help them out if they ever decided to port it to iOS or Android. :)
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